A downloadable asset pack

Designing and producing a game character that fits in the narrative of a world.

This is a tutorial on how to design and make a character on a triple a level industry standard for games. I will show you my design process of how the character is created by understanding the subject,  gathering references, making mood boards and concepting. I also will be showing the production end of the character using the latest technique in Zbrush, Maya and Substance painter. 

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Designing and making a character within a exisitng narrative.pdf 6.4 MB

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